You will discover a significant difference between the bringing up of the little children these days as well as the way their parents were brought up by their own relatives. The main reason for this difference is the new scientific innovations. One of those inventions is the smartphone, the mobile phones with big screens of about six to ten inches that have the capability of entertaining one whenever and however one desires it. Just as the hammer is to Thor, so is a mobile phone is to its owner. A person can feel paralyzed when he is far away from his or her.
Video games are and always have been the top-of-the-list source of entertainment since their invention. If you look back, not very far, but just a decade ago, some people used to play the video games on the large PCs. Later, play stations and X-boxes began to take over the video gaming world. These days mobile phones in everybody's hands are in the lead.
We are able to take a look at the means the mobile games are influencing human lives. The initial estimation of the age group which is more prone to play and spends time on most of the video games is 10-25. They have a slight understanding of the realities of the world. That is the age when a person can have numerous experience about how precisely the things have been in the world, by touring round and by interacting with the few members of the society. The video games have tremendous impact affected their peer relationships. They devote most of their time playing on their screens They barely indulge in solving social problems which affect their intercommunication capabilities.
There is absolutely no deficiency in the genres of mobile phone games, for example; combating, shooting, shooting, flight simulating, makeup games and surgery games. Such games can be extremely informative and can provide knowledge beforehand to the kids. Take a good example of a kid who does a driving game. Let's assume that the child is lacking any real life experience of driving. Certainly, playing a video game cannot give the feeling of the real world no matter how good the graphics are, but he will be familiar with many things about to cars. In the same way, surgery games that give the larger amount of information regarding human anatomy thereby making the player feel like a real doctor saving lives, so much time as he does not squirm at the glance of blood.
Drawbacks of the video games are rather loud compared to their benefits. There is no disclaiming of most the adverse effects of the video games. A kid growing up playing these video games is hardly capable of shaking or letting go off the video game mode. For instance, there are no obeying traffic laws in the games nor do the game developers look into it for the sake of making their game more fun. Therefore when this kid is allowed to drive a real car, he is actually playing that game in mind or at the back of his head which he is addicted to and used to play in his childhood and drives as carelessly as he used to drive in the game.
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